Showing posts with label Protectorate of Menoth. Show all posts
Showing posts with label Protectorate of Menoth. Show all posts

Saturday, January 14, 2012

2012 Journeyman Tournament Results

There are in reverse order with the newest matches on top.  These are just summaries and not fully detailed battle reports.

Round 2 - Game 1 (Circle vs Cygnar)

The addition to make my round 2 army was a Gorax.  My opponent added a Sentinal.  Cygnar is the army that scares me the most in this tournament, and this battle proved to me that it was not by chance.  The layout had two forests with an open area in the center.  This made it tough trying to corner my opponent while still providing some protection by the forests.  I was able to get an angle and the distance to get close to his group with a charge by an Argus on his Lancer and then Spirit Door'd in.  But having done very little damage to the Lancer, the turn just got me in close but not close enough.  My opponent proceeded to Earthquake my group at the beginning of his turn, stood his guys up, and proceeded to woop up on me.  I was able to get my other argus next to his caster as well as my caster, but I left too much room and he was able to kill me with his heavy that he squeezed in behind her.  Overall my opponent played very well and left me with a huge need to strategize better to face him next round.


Round 1 - Game 4 (Circle vs Cygnar)

This was a really tough game.  The ending was a little goofy as my opponent forgot for the third turn in a row to use his feat.  I offered to let him do it each time, and he turned it down each time.  After killing my Feral and one of my Argus, I was able to directly attack pStryker with pKaya (got there with Spirit Door again before that Argus died) and was able to get him to about 6 damage boxes left.  Knowing I would die next turn, I took my last Argus and had him move from combat with one of the Impalers to attack pStryker with a boosted Combo Strike, and was able to finish pStryker off.  It also helped that pKaya rolled a crit on one of her attack allowing me to not have to boost the attack roll for the combo strike.  Another challenging game.


Round 1 - Game 3 (Circle vs Trolls)

Another really close game.  I was able to do a couple of new things against this army since it was the first Hordes army that I have faced.  I was able to use Baying of Chaos once with the Feral and twice with pKaya to cause my opponent to only have 1 fury for his second turn.  This allowed me to get my beasts into a decent position.  Everything went to hell two turns later as he killed one of my Argus and my Feral. With one Argus left, I stepped out to in view of pMadrak and casted Spirit Fang a couple of times to kill him. Next turn, he was sure to kill my last Argus or just kill pKaya, so I felt this was just the luck of the dice again.

Round 1 - Game 2 (Circle vs Khador)

I was really afraid of this battle.  Although the Khador battlebox does not really have much synergy, the pSorscha is an assassin and the with 2 heavy jacks, easily out-powers my army.  I definitely won by the luck of the dice.  I was able to get one of my Argus behind his jacks and near the warcaster.  I brought pKaya and the Feral over to him with Spirit Door.  Knowing that Kaya would have a hard time killing pSorscha, he came in and tried to kill the Feral with her.  He was 1 dmg away from killing him.  I believe he had also killed both of my Argus, or very close that turn.  The Feral survived and I rolled really well and killed her.  Although it took all of my possible attacks as boosting to do it.  It was a fun and exciting game and was the first real time I was able to execute the Spirit Door assassination somewhat correctly.

Round 1 - Game 1 (Circle vs Menoth)

This was my first battle of the tournament and it was a very good learning experience for me.  Although I have played a few battle box matches, this one felt different since it was part of the journeyman tournament.  It has been a little bit of a while since this match, just over a week, but I remember I was trying to get into position to Spirit Door.  One the turn before, I was able to get off a few casts of Spirit Fang.  I then used pKaya's feat to reload.  I learned from this that I have to make sure I leave enough fury on my beasts to be sure I can get them next turn.  I only left myself with three fury for the next turn.  After  casting I then Spirit Door'd to the caster.  I then was able to spirit door the Feral over and kill the caster the next turn.  The Feral had almost died as well as one of the Argus.  I got lucky with being able to get rid of the fire damage before it did too much to my force.  A well played game by my opponent and I got lucky with dice rolls to win.

Tuesday, November 1, 2011

Batrep: Retribution vs Protectorate 35pts

This is a battle report or 30 Oct 2011.  I played against my friend Ograloch and his Menoth army.  He has beaten me the last few times, but I have been working on my Retribution lists during this time, so I was excited to see what my latest list could do.  Here are the lists:

Protectorate of Menoth
35+6 points, 31 models
The High Reclaimer  +6 points
* Revenger  6 points
Avatar of Menoth  11 points
4 Choir of Menoth  2 points
5 Exemplar Bastions  8 points
6 Holy Zealots  4 points
10 Temple Flameguard  6 points
* TFG Officer & Standard  2 points
The Covenant of Menoth  2 points

Retribution of Scyrah
35+6 points, 29 models

Lord Arcanist Ossyan  +6 points
* Hypnos  9 points

6 Dawnguard Invictors  6 points
* Invictor Officer & Standard  2 points
Eiryss, Angel of Retribution  3 points
Ghost Sniper  2 points
Lady Aiyana & Master Holt  4 points
10 Mage Hunter Strike Force  8 points
* Mage Hunter Commander  2 points
Stormfall Archers  5 points





This was the first time I have seen the Reclaimer and I have to say I was impressed.  Ograloch utilized him well throughout the battle.  Lets get to the deployments.  I won the roll and had him deploy first.  I still think this was the right thing to do, but I was not ready to see his army fully stacked in one area.  The nearby hill would turn out to be very important later on.


You can see my Retribution army deployed on the right.  I used my Phoenix for Hypnos and Sentinels for the Invictors.  After this battle I have definitely decided to buy the Invictor models. Below you can see my full deployment.



I placed the Stormfall Archers on the far left in order to put pressure on the side.  I have the MHSF advanced deployed near the hill to take shots at his army as they approached.  This was my first mistake.  I should have help them back some.  I did not fully understand the strategy used with this Menoth list at first, but it is a mistake I can learn from and not make in the future.  The next picture shows his army after the his first turn.


 

You can see he kept is army very tight and covered with the clouds so I would have a difficult time getting in any shots.  This of course would not affect the MHSF, but as you will see in the next picture, I did not figure out the range correctly and brought some of my MHSF too close.  



The above shot is at the end of my turn.  As you can see, I did not really get anything done.  I was able to take a 16" shot with some of the Stormfall Archers, but I did not remember to get Shatter Storm on them to help kill more troops.  This was lesson #2 with using this list.  I did not see all of the times I could have used Shatter Storm, and now will try and get it on any unit taking a shot at troopers.  Ignore the wreck markers in the pictured until later.  They were just placed on the table for no reason at this point.



The above shot is a close up to get an idea of the distance between the 2 forces.  This is where I realized that I needed to keep the MHSF back more against this type of list.  The other option would to have been to put Shatter Storm on the MHSF, move a couple of the up, and take shots on the lowest DEF/ARM troopers.  This could have done some good damage to a large number of his models, at the cost of 2 or 3 MHSF.  Plus having them up there would have slowed his force's advancement across the table.



As you can see in the above picture, his force went right after my forward MHSF.  As I said early, this was a missed opportunity for me in getting the Shatter Storm shots right in the middle of his formation.  



The above picture is a wider shot after my move on turn 2.  I brought the Stormfall Archers around even more.  This would start to get me shots at the Bastions, but my real thought was to shoot at the Flameguard on the far side.  I would miss, but get the AOE to float over.  I made the mistake of forgetting that since I could not draw a point base to base, I could not technically use them as a target.  So this turn I took shots at the Bastions.  I did not take any out due to their damage transfer, but it was a significant amount of damage between my Stormfall Archers with the added damage die, and the MHSF.  



The above shot is just the perspective from the Stormfall Archers.  You can see where I could not target the troops on the far side.



This is a similar shot from the perspective of my MHSF and Invitors.



Turn 3 move by my opponent is above.  He was able to kill most of my MHSF on this turn.  This really hurt since they were my best chance to kill is Jacks.  



The above picture should give you an idea of the devastation to the MHSF.  I was left with only the leader.  Eiryss was also now in danger.  This was a rough turn for my and I knew I would have to retreat some to be able to have a chance.  The tide would turn some on the next turn.


The above photo is the end of my turn.  I popped Ossy's feat and did as much damage as possible.  I was able to take out the Bastions as well as a lot of his troops.  Little did I know that it was about time for my to see why they call him The Reclaimer.


As you can see, he popped his feat and was able to bring back 6 models right in my face.  This really hurt as I lost my last MHSF, Eiryss, and my Invictor UA.  




The above photo shows the end of my next turn.  I took some shots at his Revenger then charged in with Hypnos.  This was effective enough to kill the Revenger.  I knew I was in trouble with the Avatar right there, so I figured at this point Hypnos was just there to buy me time.  Ograloch was very effective in placing his clouds as well.  Although they are missing in most of the pictures, he blocked my view very well.  Missing my MHSF really hurt at this point in the battle. 




The above photos show his next turn as he ripped Hypnos a new one as well as killed off more of my Invictors.  As you can see, this turned into a battle of attrition, and since he kept clouding my LOS, I could not do much with the  Invictors.



 In the above picture, you can see my next turn.  I was able to take out the Covenant and more of his troops.  Hypnos got some shots in also, but was pretty damaged at this point. It also hurt that I was not able to take out the Flameguard leader.  
  

The above photo shows the end of his next turn.  The Avatar took out Hypnos, and he was able to block most of his units from my shooting.  I did some damage with my last Stormfall Archer and the last of my Invictors.




The above photo shows that he had killed my Stormfall Archer and again protected himself from my shooting.  I almost conceded at this point because it was getting late.  All he had left was the Chior, Avatar, and The Reclaimer.  I knew my only chance was to spread out and go for a caster kill in melee.  On this turn, I  just took some pot shots at his Jack and moved.


After we both went again, you can see all I had was Ossy and Lady Aiyana.  With all of my focus, I knew I had only one chance and that was to put Quicken on Ossy, then move up and hit The Reclaimer.  




The above is the final picture.  I was able to do some damage to the Reclaimer, I think about 10, but it was not enough.  At this point I conceded.  It was a great game and a lot of fun.


Some final thoughts.  I really needed to look at maximizing Shatter Storm with a single or two MHSF at different points in a game if the enemy troops are so close to each other.  Although I did not go into a lot of  detail, I felt I did play most of the units well.  Taking out the Choir with well place Shatter Storm shots from the MHSF would have helped as well as taking out the Covenant earlier to help with making the Jacks stationary.   I hope you enjoyed this report.  Please feel free to post questions or comments on this blog or whatever source board brought you here.  More battle reports to come in the future.