Saturday, January 14, 2012

2012 Journeyman Tournament Results

There are in reverse order with the newest matches on top.  These are just summaries and not fully detailed battle reports.

Round 2 - Game 1 (Circle vs Cygnar)

The addition to make my round 2 army was a Gorax.  My opponent added a Sentinal.  Cygnar is the army that scares me the most in this tournament, and this battle proved to me that it was not by chance.  The layout had two forests with an open area in the center.  This made it tough trying to corner my opponent while still providing some protection by the forests.  I was able to get an angle and the distance to get close to his group with a charge by an Argus on his Lancer and then Spirit Door'd in.  But having done very little damage to the Lancer, the turn just got me in close but not close enough.  My opponent proceeded to Earthquake my group at the beginning of his turn, stood his guys up, and proceeded to woop up on me.  I was able to get my other argus next to his caster as well as my caster, but I left too much room and he was able to kill me with his heavy that he squeezed in behind her.  Overall my opponent played very well and left me with a huge need to strategize better to face him next round.


Round 1 - Game 4 (Circle vs Cygnar)

This was a really tough game.  The ending was a little goofy as my opponent forgot for the third turn in a row to use his feat.  I offered to let him do it each time, and he turned it down each time.  After killing my Feral and one of my Argus, I was able to directly attack pStryker with pKaya (got there with Spirit Door again before that Argus died) and was able to get him to about 6 damage boxes left.  Knowing I would die next turn, I took my last Argus and had him move from combat with one of the Impalers to attack pStryker with a boosted Combo Strike, and was able to finish pStryker off.  It also helped that pKaya rolled a crit on one of her attack allowing me to not have to boost the attack roll for the combo strike.  Another challenging game.


Round 1 - Game 3 (Circle vs Trolls)

Another really close game.  I was able to do a couple of new things against this army since it was the first Hordes army that I have faced.  I was able to use Baying of Chaos once with the Feral and twice with pKaya to cause my opponent to only have 1 fury for his second turn.  This allowed me to get my beasts into a decent position.  Everything went to hell two turns later as he killed one of my Argus and my Feral. With one Argus left, I stepped out to in view of pMadrak and casted Spirit Fang a couple of times to kill him. Next turn, he was sure to kill my last Argus or just kill pKaya, so I felt this was just the luck of the dice again.

Round 1 - Game 2 (Circle vs Khador)

I was really afraid of this battle.  Although the Khador battlebox does not really have much synergy, the pSorscha is an assassin and the with 2 heavy jacks, easily out-powers my army.  I definitely won by the luck of the dice.  I was able to get one of my Argus behind his jacks and near the warcaster.  I brought pKaya and the Feral over to him with Spirit Door.  Knowing that Kaya would have a hard time killing pSorscha, he came in and tried to kill the Feral with her.  He was 1 dmg away from killing him.  I believe he had also killed both of my Argus, or very close that turn.  The Feral survived and I rolled really well and killed her.  Although it took all of my possible attacks as boosting to do it.  It was a fun and exciting game and was the first real time I was able to execute the Spirit Door assassination somewhat correctly.

Round 1 - Game 1 (Circle vs Menoth)

This was my first battle of the tournament and it was a very good learning experience for me.  Although I have played a few battle box matches, this one felt different since it was part of the journeyman tournament.  It has been a little bit of a while since this match, just over a week, but I remember I was trying to get into position to Spirit Door.  One the turn before, I was able to get off a few casts of Spirit Fang.  I then used pKaya's feat to reload.  I learned from this that I have to make sure I leave enough fury on my beasts to be sure I can get them next turn.  I only left myself with three fury for the next turn.  After  casting I then Spirit Door'd to the caster.  I then was able to spirit door the Feral over and kill the caster the next turn.  The Feral had almost died as well as one of the Argus.  I got lucky with being able to get rid of the fire damage before it did too much to my force.  A well played game by my opponent and I got lucky with dice rolls to win.